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From its cover to the last page STAR PARK calls out to young teens dreaming of “Someday.” “Someday I’ll ride in a spaceship. Someday I’ll go on a great adventure. Someday I’ll be a computer whiz.” For hero Scott Freeman “Someday” is here. He created a prize-winning computer adventure game. And now in a shuttle headed for space, he floats gravity free. Expecting to step into the virtual reality format of his game, Scott doesn’t suspect that two schemers are devising his failure. Only by discovering or guessing specific code words can he overcome. In the game Scott becomes Prince of the Bours, pig-like creatures who live by an every-man-for-himself creed. As he battles Dursna, a Bour general, Scott needs to save both himself and other Bours from her evil plans. The Skunny slave masters further complicate matters. So do poor relations with the nearby Neghs. Scott does, however, have an adviser who inspires him to use all his physical endurance and to depend on his knowledge of right and wrong. The author’s web site (http://starparkadventures.com) and book include a map to help readers follow the action. Early teens, both boys and girls, will identify with Scott’s successes. Readers will admire the hero’s growth as a leader. They will unconsciously consider what they would do in similar circumstances and see themselves as capable winners. Parents can be assured that the deliberate, continuing influences of right and wrong will affect children positively. Older readers will note the author’s craft – methods by which the story builds and keeps attention. Most will appreciate the unobtrusive, yet integral use of biblical principals in the plot. Their surprising use will delight both Christians and non-Christians. It’s a memorable story. Readers will search for the second adventure. Publisher: iUniverse |
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